
Well, maybe following problems are not bugs, but I've found them a little annoying.ġ) There is no weight limit for NPCs. Sorry, my english is not good, so there can be some mistakes in dialogs. Evil NPCs don’t care about your good deeds. If you are evil character (with high infamy value), you can easily recruit “bad guys” (like members of dark brotherhood). With very high reputation you can also recruit noble persons even if you're wearing cheap clothes. The more good deeds you do the less disposition you need to recruit people. Nobles have +30 bonus to required disposition, so you MUST have high fame value to recruit noble NPCs, otherwise the required disposition will be above 100, making such NPCs impossible to recruit.įame affects several conditions. Player must have high “personality” value.

It is almost impossible to recruit noble persons now, there are some extra conditions: For example, guards are harder to recruit, because they can’t just leave their posts unlike civilians. In this case level represents character experience, so the more experienced persons can give orders to the less experienced, as it should be. Player level MUST be more that NPC level. There are several tools to remove essential flag from NPC, for example: Recruiting characters with some sort of "god mode" is nothing but cheating. This plugin aims to add more balance to the game, so it makes impossible to recruit essential (immortal) NPCs. Some conditions are critical, other just make the required disposition higher.

NPC "nobleness" (does NPC belong to "noble" class?)

The new formula depends on the following: The original recruit disposition formula was based on three parameters: player level, NPC level and NPC disposition. So the goal of CSR Balance is to add some extra conditions to recruit formula, making NPC harder to recruit. For example, you can hire a guard, experienced swordmaster (even if you are at the beginning of the game with low level) and a noble count! And they will determinately follow you forgetting their duties. Personally, I think that the original Companion Share And Recruit is the best companion mod, but I've desided to make it more close to life. Plugins are independent and can work separately.

Of course, plugins must be placed AFTER the original mod in the mods list. Companion Share And Recruit Balanced and BugfixedĬopy plugins to Data folder and enable them using Oblivion Mod Manager (or similar tool).
